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Tuesday, 10 January 2017
Happy newyear
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Whow, I can't believe it's months since I last posted here... So much has happened since! First and foremost, Happy Newyear! 2016 ...
Tuesday, 23 August 2016
Update of GLFW tutorial
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Hey all, I've found some time to update the makefile for the windows build so everything compiles. I've tested this on a new com...
Saturday, 13 August 2016
Just an update
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Hi All, Haven't posted for awhile, been hard at work but on and off at reshuffling my code. I haven't checked anything into GitHub...
Friday, 8 July 2016
Spotlights in our deferred rendering
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Alright, time to add some spotlights :) But before we do so I wanted to talk about this project itself. I was already musing about it so...
Sunday, 26 June 2016
Normal mapping (part 31)
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Okay, we're taking a quick detour. I've been wanting to add this to the engine for a little while now but just didn't get around...
Saturday, 25 June 2016
Deferred lighting rendering #3 (part 30)
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So it's time to have a look at adding our point lights. Point lights are in many respects the simplest of localised lights. A light simp...
Tuesday, 21 June 2016
Update on lighting
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Hey all, I've been nice and busy in what little spare time I have and have got point lights working nicely in the engine. Point lights...
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